HIGHWIRE Master Class with Dorothy Mackenzie, CEO of Dragon Rouge, a London-based design and innovation consultancy.
Andy Darby is involved with a half-day co-design workshop in partnership with Age UK Lancashire and a group of 12 people from the local community.
Seminar with two speakers, David Kirby and Larissa Pschetz, talking on the theme of time, temporality, the future, and design.
HighWire PhD Students: Dhruv Sharma and Myles Kilgallon Scott in The Conversation.
HCI, Illusion Design and The Mindreading Web
Two talks on the sharing economy.
Laura presents on participatory design of interactions with and through digital media on the pertinent question how the 'user' may become more than an informants for design?
CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play Pages 419-420
Encoding Matter: Bio-Inspired Computation for Digital Fabrication. Generative design processes producing complex buildable geometries.
Competition to help unlock the innovative possibilities of digital economy research - competition postponed to December. Register until 3rd of October to attend!
HW is particularly delighted to welcome Miranda Mowbray from HP Labs in Bristol talking to us about big data security, Internet-connected toasters, and Twitter bots.
HW's Gareth Reece on ante-narratives as the narratives of the future.
Synergize 2014 brings together the best of collaborative research at Lancaster University - hosted by Catalyst in collaboration with HighWire, CX, and Proud. Register now to attend.
HighWire participates in Lancaster University's Community Day demarcating 50 years Lancaster University. Join us at Pizza Republic.
This paper has been accepted to the ENOLL Living Labs Conference, Amsterdam in September 2014. http://openlivinglabdays14.com/
This paper presents a study that investigates how, when, why people seek football match-related information via their second screens when they watch football matches on Television (TV). The study focuses on the type of match-related information that TV football audience seek during their act of football match viewing and whether this info seeking activity improves their TV experience in that context. In addition, triangulating the ideal second experience of the aforementioned group is another aspect of this study. In order to gather data, an online questionnaire was distributed and interviews were conducted. A total of 70 people completed the questionnaire and 12 participated in the interviews. The key findings indicate that, almost half of TV football audiences seek match-related information that is not provided by the TV broadcast, usually in the moments of any pause during the game, b
Digital futures this week with and by Alastair McIntosh
We are excited to welcome Daniele Quercia of Yahoo Labs (Barcelona) who will present how crowdsourcing might benefit London.
I was recently awarded the "Best Paper Award" at CSEE&T 2014.
There is growing research interest in exploring how biometric data is and can be shared across online social networks. However, most existing tools for sharing biometric data lock researchers into vendor-specific solutions that cannot be easily adapted to the specific researchers’ requirements, users’ needs and ethical considerations. To mitigate this, we investigate the requirements for open source researcher-oriented biometric data sharing systems. Requirements were captured using: first-hand insights from two prototype deployments, a systematic review of the literature, and interviews with HCI researchers who have built such tools. The requirements thus captured were implemented in the BioShare system and insights from implementing these requirements are presented. BioShare allows users both to share data but also receive inputs from remote viewers of the data in real-time. Concurr
HighWire proudly co-funds this workshop on mobilities and design.
Current projects and innovations aimed at making Lancaster the first small-to-medium 'Smart' city in the UK...
In this week's digital futures seminar, Richard shares with us his ideas on how to build exciting digital learning products in a traditional print company
I was going to write some rabble rousing anti-capitalist gibberish about presenting the question of what 'innovation' in a post capitalist society might look like. Whether 'disruptive innovation' as defined by Clayton Christianson has any meaning outside of his strict western/market centric ideology.
The audio has just been made available for an interview I did at CHI'13 for Sustainable Lens Podcast. I talk about HighWire, my research, and my thoughts about where sustainable computing ought to be heading. Available here: http://sustainablelens.org/?p=625
"Time present and time past Are both perhaps present in time future, And time future contained in time past. If all time is eternally present All time is unredeemable." - Four quartets, T.S. Eliot
Please check out my/our CSCW publication - winner of Honorable Mention!
Conflicts and citizens expertises in a techno-environmental controversy
Experiences from the Design, Implementation and Commercialisation of a Smart Display Technology.
Emanuel shares his experience in gameful design for influencing behavioural change.
Organizations, Norms, Trust,...,The Future. New approaches in software engineering.
Is anyone interested in conducting surveys which study the use of public displays in physical spaces?
An example of cross cohort collaboration, this paper built upon work carried out in the MRes Regional Challenge, placing it in the wider context of food production and consumption. It was accepted into the Green Food Technologies workshop at Ubicomp 2013 in Zurich.
This is a paper that Christopher presented at the 2013 International Conference of Software Engineering a few months back. It presents interview analyses discussing what a studio is, from the various disciplines that the studio originated from. Presentation: http://www.slideshare.net/christophernbull/icse-2013-bull-studios-in-see
Welcome to the new HighWire'ees at Brantwood!
John headed over to the states to demonstrate the Ubi Displays toolkit at Google CA!
Query-Sensitive Web Video Previews Based on Temporal, Crowdsourced, Semantic Tagging.
Designing digital experiences
Marina Jirotka introduces the EPSRC-funded project on Responsible Research and Innovation in ICT.
Andrew argues that social media, with its generation of massive amounts of personal data, is encouraging us to fall in love with something that is too good to be true
This is a post to test events prior to 2011
Nick Jankel shares a strategy to turn ideas, projects and plans into compelling stories that engage people with a specific call for action
Talk looking into the histories and contemporary landscape of tactical media.
This session will present human factors and HCI elements of the project to-date, including a diary study that informed a model of serendipity
Clive introduces us to three key issues in design and what it might mean for PhD education.
Gordon introduces us to cloud computing and its potential impact in the digital economy.
Fahim's introduction to ubiquitous computing
HighWire End of Year Social Event with speaker, Kate Rawles. Open to HighWire students and staff.
Becca Taylor presents her work on The Rooftop Project at 'Bees in a Tin 2015'.
Highwire PhD student Liz Edwards has designed a ‘Rhubaphone’ – real sticks of rhubarb that explain facts about the varieties when grasped. This project is in conjunction with the garden team at Clumber Park’s Walled Garden and is featured in the National Trust Magazine.
In this talk Christos Efstratiou will present the experiences and results from a number of projects involving the deployment of sensing technologies that can capture social behaviour.
Specially designed shopping centres geared at encouraging shoplifters to think twice before they commit a crime are the way forward, according to researchers at Lancaster University.
Adam Greenfield shares his views on (digital) urbanism - cities that are participatory, adaptive, inherently resilient, and just.
Gilbert Cockton joins us to talk about the legacy of design research since Frayling's seminal paper in 1993. While design research is more ubiquitous, it is still not clear how and why it has matured enough to be beyond adolescence. Join us for a review of progress.
Presentation at Salford International Media Festival, Innovation and creativity in media practices Panel.
Second Screen and Live TV Football Workshop on 5th December at Royal Geographical Society, London
Angus Soutar on permaculture, energy use, and sustainable design practice. This session will provide an insight into a design approach that tackles "wicked" problems.
We're all at different points in our HighWire journey. In this session we will hear four 'status updates' from across the HighWire cohorts on the topic of 'cities'. Importantly, this aims to create a chance for people to listen and discuss.
Choice on the back of pack of camel cigarettes. I recently re-read the book "Still Life with Woodpecker" by Tom Robbins. This isn't a recommendation or anything like that, if you want to read post-modern novel about the end of the 20th century (or as he puts it the last quarter of the twentieth century) then it is worth a few rainy afternoons of time. A book about princess, a dynamite and love.
Interactive workshop on the value of theatre
Two special events with Chanel Summers, fresh from her appearance as guest speaker at the 2014 Digital Economy summer school in Paris.
How can the civilian technology community rebuild the Internet and Web security to reclaim it from its military origins and secure individual freedoms?
Michael Gurstein, pioneer in community informatics, presents his thoughts on the future of ICTs and Development (ICT4D) in the Age of Mobiles and Social Software
Simon Borkin will share his experiences in the emerging crowdfunding and P2P financing market by discuss the development of Microgenius, a platform that enables trading of "community shares". Microgenius makes it easier and simple for supporters to buy shares in community-based projects and for enterprises themselves to manage their share offers.
Christopher recently presented a paper at the 27th IEEE Conference on Software Engineering Education and Training (CSEE&T 2014), in Klagenfurt, Austria. It introduces Lancaster University's Software Engineering Studio for undergraduate students, and also shares some observations and reflections of the studio, relating it to his previous work.
We are busy working on The HeartLink project! Did you have a look at he newly launched website www.heartlink.co.uk? A new version of the HeartLink research app will be launched in the coming days packed with new features and a bit of intelligence! Until then you can download the latest version of HeartLink App from Google Play.
This is a work in progress paper, accepted to SMART 2014. It is a continuation of work carried out during the MRes summer project and will form the basis of my PhD.
In this hands-on workshop Stuart will teach principles of physical and psychological deception that he has used with, amongst others, architects in Manchester, digital artists in Lima and Madrid and many others in the context of designing pervasive media.
Here is a questions, which should be quite simple but has been giving me quite a bit of problems recently.
Building on the eWaste**workshop which runs on 27/ 28 Feb (circulated previously), we are fortunate to have Jennifer Gabrys, keynote from this event
"Too much sanity may be madness. And maddest of all, to see life as it is and not as it should be.” Don Quoixote (Cervantes) The new is not the new, the sustainable is not sustainable and the past is not the past.
My PhD dissertation is now available for people to download. I welcome anyone to take a look and leave comments. Thanks!
The Internet-of-things, Ubicomp, and cloud computing and just darn good design, are allowing tools to disappear and withdrawal before we can get to know them. The technology of Post-modernity is ashamed of itself.
Sharing sense-making narratives from theatre makers who integrate digital technology and live performance.
External event by HighWire student Daniel Kershaw on mining social media
Highwire Doctoral Training Centre at Lancaster University and the Beyond the Castle project would like to invite you to 'Lancaster Digital City'.
Steve will explore each of the themes in the title drawing on examples from his own research.
Supporting new business models and local shopping by enhancing local food supply chains.
This is a blog in response to our recent lectures with Stuart Walker covering the Modern and the Post-Modern.
Making Interactive Quilts to encourage community bonding, innovation and skills acquisition.
Join us this week for a screening of the Mindfulness Movie.
In this interactivity we present Mind Pool, an exploratory Brain-Computer Interface (BCI) interactive artwork that provides real-time feedback of brain activity to those interacting with it. Brain activity is represented sonically and physically via a magnetically reactive liquid that sits in a pool in front of the participant. Mind Pool is designed to present this information ambiguously so as to encourage sustained interactions and self-reflection from participants through motivating them to relate the ambiguous feedback with their brain activity.
Participatory media arts projects using GPS tracking and mapping.
This week's edition of the breakfast club will feature a presentation by and conversation with Dr. Naomi Jacobs of the Creative Exchange (CX).
Speakers from LUMS present and debate the effects of pervasive technologies at the workplace and beyond
This paper was the output of a joint summer project, examining how human values might be elicited from a physical space prior to digital augmentation.
Literary Translation theory and Database composition
State-of-the-art of personal informatics, tentative evidence for a way forward and the main challenges in this area.
HighWire visited the Big Bang science fair to demonstrate a particle accelerator simulator for kids!
Turn the world around you into a computer with interactive projected displays!
Ines Sombra introduces cloud computing’s history and discuss its applications with practical examples from Engine Yard’s customers, peers, and partners.
Talking risks in the 'digital world'.
Prof. Steve Gill discusses the design challenges faced by those who wish to develop products properly suited to the illogical imperfect beings each of us are.
David Kinsella shares with us his experiences of introducing ICT education into school curricula.
An experiment in Collective Cinematics. Sign up and try it for free!
Nigel introduces the idea of trust in new work environments and the factors that impact trust.
Chris Speed reflects upon the temporal characteristics of the emerging phenomenon known as the 'Internet of Things'.
This talk will describe two current research projects into designing new haptic output systems for mobile devices.
Introducing an EPSRC project...
Fahim talks about designing in the space of cyberphysicality