How can computer game dynamics be of use in contemporary indigenous storytelling? Accounting the discovery of a method.
Digi-decolonialisation, indigenous storytelling and 'the ludic encounter'
Hello World! Thank you for visiting my profile.
My PhD is all about putting indigenous knowledge at the centre - on the knowledge bearers’ terms!
- My phd topic is to explore to what extend digital tools may be apt in empower indigenous storytelling (over text, film, CDs etc). How can indigenous storytelling be empowered (and decolonized) through the medium of ‘digital interactive art’? (This is the empirical layer; interviews, focus groups etc.).
- At a second layer I want to recount my own PhD thesis according to the catalogue of criteria elicited by my informants: How could a ‘decolonized PhD’ look like? A PhD monograph that negotiates the needs of the academic institution with the criteria for successful storytelling, as per my indigenous informants/stakeholders?
A PhD about doing a postmodern PhD - A postmodern PhD about doing a PhD.....
At a conference my approach has been referred to as ‘STS in action’. I love this label.
My hypothesis thus is that there is value in ‘digital interactive art’ that may empower indigenous storytelling; my own research and practice seeks to gather evidence to support this and put it into action.
Academically, I am thus placing myself in the realm of critical computing; postcolonial critical theory, feminist epistemology (postcolonial feminist techno-science). My stance is probably best described as postmodern 'radical humanist'. I identify as an STSer, interested in 'conflicts in knowledge systems'.
In good HighWire tradition, evidentially, I engage in postdisiplinary research and transdisciplinary projects, but my areas of origin are: environmental science (BSc), history and philosophy of science (MSc) and anthropology/development studies (MRes).
My academic hero is Donna Haraway.
Further interests of mine are:
- extreme ethnologic writing and philosophy of science/ extreme research methods and indigenous methodologies ("extreme ethics"),
- cyborg anthropology,
- post-visual computing,
- alternate media for data storage/display/visualisation (and the caused power shifts) and
- subverting the hegemony of the written word.
Side projects of mine include a ‘time machine’ (a device that maps the temporal nature of a space – rather than its geography) and
my cultural exoskeleton: the ‘digital-aboriginal’ dress. Watch my short documentary about this project here: *click* .
I am also involved in:
- Cultural Geography Teaching
- Postcolonial Tunisia field course Teaching (discontinued)
- Re-Imagining the postcolonial museum (ESRC Case proposal)
- Curation of Sami Culture
- Critical translation studies relevant to indigenous repositories
- Ethics of designing software with subaltern users
In my spare time I make clothing, gym and try to be a social being. When I'm grown up I want to be a computer game designer or a princess.