Digital Futures: SPECIAL EDITION

Two special events with Chanel Summers, fresh from her appearance as guest speaker at the 2014 Digital Economy summer school in Paris.

We are very pleased to welcome Chanel Summers to Lancaster, where she will deliver an evening talk and host a very unique and interactive two-day workshop.

These events should provide excellent networking opportunities as we've opened them up to local industry, specifically to those working in the creative industries in and around Lancaster and to those who are studying and considering a career in interactive media, sound or game design and production.

Want to incorporate great sound into your next project? Then you don't want to miss these events!

An Evening Talk with Chanel Summers

Monday, 1st Sept 2014 - 7pm to 10pm ---- The LICA Building, Lancaster University LA1 4YW

Artistic Expression in Game Auditory Spaces

Game audio has come a long way when measured by quality and advancements in technology, but still trails other art forms when it comes to artistic expression. Modern technology now makes it easier than ever to create high-quality production audio but does nothing to advance the greater goals of high artistry and meaningful work.

In order to progress artistically as an expressive medium, game audio will take cues from other aesthetic points of reference such as film, theatre, performance art, Musique Concrete, etc., while finding its own unique identity derived from the fact that in a game, unlike those other art forms, events rarely unfold the same way every time the game is played.

This presentation will take an in-depth examination of how we can drive deeper emotional resonance into our creations and push into new musical and sonic territories by focusing on the principles of audio aesthetics and artistic techniques from other media. How might we apply those devices to game audio design? How might we focus in on sound as a strong storytelling agent? Most importantly, how do we start thinking outside of the box and exploring unorthodox paths in order to create truly remarkable works of art?



A Two-Day Workshop with Chanel Summers

Sept 2nd - 3rd 2014 - 10am to 4pm ---- LICA @ Lancaster University, LA1 4YW

Audio Expression Workshop

This workshop introduces world builders to the possibilities and potential of audio when deeply integrated into the design process. This workshop provides a foundation for crafting deeper emotional resonance by focusing on the principles of audio aesthetics and supplies a rich toolkit of artistic techniques derived from examples found in nearly all forms of art. The workshop aims to demonstrate how sound can be utilized in the design process as a fundamental storytelling agent, opening up previously unexplored paths in order to create truly remarkable works of art.

By the end of the workshop students will learn how to control sound for aesthetic effect, craft story elements using nothing but the power of audio, control the pacing of an experience, enforce narratives, elicit and influence emotion, create moods, shape perception, and reinforce the way people experience characters.

And we will perform a few highly interactive, enjoyable and memorable classroom exercises and projects that reinforce and build upon the concepts presented.

This workshop is open to all, but is targeted towards individuals that are pursuing a specialisation in the fields of design or production as well as those specialising in audio.


Need more information? Contact:

Chanel Summers (Co-Founder, Syndicate 17; Adjunct Professor, USC School of Cinematic Arts, Interactive Media & Games Division; Chief Product Officer, Score Music Interactive)

Chanel began her career as a pioneering designer and producer of video games, developing innovative products ranging from high-performance 3D vehicle simulations, to action/arcade platform games, to hardware peripherals while working at early industry-leading companies such as Mindscape, Velocity and Mattel Media.

Recruited to Microsoft in the late '90s, Chanel was responsible for the release of that company's first multiplayer internet game, Fighter Ace, a precursor to the rise of online gaming. Chanel was subsequently selected as the company's first Audio Technical Evangelist, in which capacity she was responsible for launching innovative audio technologies such as DirectMusic (a revolutionary method of creating and delivering interactive music and sound design) and also dramatically increasing the use of Windows as a platform for audio creation.

With the inception of Microsoft's Xbox game system in 2000, Chanel was tapped to help design and promote the audio capabilities of the new hardware and to create the industry's first support team for content creators: a team of graphic artists, sound designers, composers and game designers who would work with the development community, coaching game creators to take advantage of the capabilities presented by Xbox. As a result, Chanel became a widely recognized figure in leading industry organizations, as well as the published author of a number of articles and technical white papers

After leaving Microsoft, Chanel co-founded Syndicate 17, an audio production house based in Seattle and Los Angeles that specializes in writing and producing original scores, cues, and sound effects for everything from films and television shows to video games and web sites. In addition, Chanel is also a highly sought-after professional drummer, recording with and performing frequently in a number of nationally touring bands, working alongside such bands as Missing Persons, The Dreaming, Smile Empty Soul, The Last Vegas, Endless Hallway, and Vast, and showcasing in festivals ranging from CMJ to SXSW.

Chanel is a frequent lecturer at both music and technology industry events around the world, as well as at leading educational institutions, captivating audiences as diverse as TEDx, Trinity College (Dublin), SESAC, the Irish Music Rights Organization, the Seattle Interactive Conference, the Develop Conference, Queen Mary University of London, and the Dublin Institute of Technology.

Chanel sits on the advisory board for The Academy of Entertainment and Technology at Santa Monica College, is a member of the 5D Institute, a cutting edge research organization exploring the future of narrative media through World Building, and also consults on new developing game audio technologies and game audio designs. Chanel has also developed and is teaching a new course at the University of Southern California’s Interactive Media & Games Division in the School of Cinematic Arts which focuses on the art and aesthetics of creating audio for video games and has also worked with the USC faculty on the creation of a dedicated minor in interactive audio for students looking to specialize in that area.

Most recently, Chanel has been appointed the Chief Product Officer of Score Music Interactive, a revolutionary new start-up based in Ireland that is creating an interactive music publishing software technology.

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